This context of the Layout functions is dedicated to the arrangement
of modules and strings within areas already defined in the Area
context. In this case you can see all the already defined areas,
but these can not be changed in this context, but only in that of the areas.
The modules can only be inserted within the areas already defined.
When selecting an area, you can decide whether you want to enter
modules in this area, you can do this with the check mark on Insert
modules on this area.
It is possible to insert modules on more that one area.
When you enable an area to the insertion of the modules, the program
shows the sectors in the area and the
properties that configure the arrangement
of the modules within the sectors of
the area. Note that these
properties are applied to all sectors of the area.
The first time you enter in the Context of the modules, the program
tries to automatically enable certain areas, but the user can
immediately change this choice if is not correct. Also in each area a
sector that has the same geometry of the area, less than an offset,
is automatically built. The default sector can be edited
by the user or even deleted and replaced by a more sectors completely
different from the initial one.
The modules can be arranged exclusively within sectors. and the user
can insert any number of sectors in the area using command Add
Sector. The areas belong to each area and must be fully
designed within their area.
The command Add Sector in
some situations can be disabled, this may be if there is no adequate
space available in the area for the insertion of a new sector.
Within each area you can define zones in which the modules cannot be
positioned, these areas are named "Clear Path" and it is
possible define them using the command Add
Clear Path. It is a closed polygon built by inserting the the
vertices, the last vertex it must overlay the first. Each Clear Path
must be internal to the area but may overlap with other sectors or
Clear Path.
Be careful that the Clear Path is drawn within the currently selected area.
Similar to the ClearPath, over an area can be defined other areas
where you cannot place the modules, these are Chimney
and Dormer. But unlike to
ClearPath these are also considered as obstacles and are therefore
considered in the calculation of losses
for shading and in analysis of
the radiation of the area.
Using Add Chimney it is
possible to add a chimney to an area, It is a closed polygon built by
inserting the the vertices, the last vertex it must overlay the
first. Chimney must be internal to the area but may overlap with
other sectors. Selecting the Chimney it is possible to specify its
height, which is calculated from the lower intersection with the area.
Similarly for Dormer with Add Dormer
it is possible to add a dormer to an area, it is a closed polygon
with 3, 4 or 5 vertices to represent three types of Dormer. Dormer
must be internal to the area but may overlap with other sectors.
3 vertex Dormer:
4 vertex dormer:
5 vertex Dormer:
If you select any type of dormer you can set its Height.
If you set the check mark on Height
automatically computed, the height
will be calculated by the program so that the top of the dormer is horizontal.
The modules cannot be positioned on the roofs of dormers.
The user can select and freely move the modules within the sector
they belong to. By double-clicking a single module you bring in
selection all modules of the string so that the string can be moved uniformly.
When moving a layout entities, pressing the shift key is enabled the
snap on vertices of entities.
The arrangement of the modules within the sectors is performed
automatically by the program, on the basis of the properties
of arrangement defined for the area. At each modification of the
geometry of the sectors or of the Clear Path, or of the arrangement
properties, the program calculates the new modules arrangement.
When making the required arrangement, you can lock any modification
on area with the check mark on Lock
the modules arrangement.
In the 3D View you cannot
change the geometry of the objects inserted in this section, but
selecting the objects it is possible to modify any associated
property, seeing the result of modification instantly in 3D.